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Download An Essential Introduction to Maya Character Rigging by Cheryl Cabrera PDF

By Cheryl Cabrera

ISBN-10: 0240520823

ISBN-13: 9780240520827

Notice the recommendations and methods required to rig enticing CG personality versions with Maya during this specific e-book and DVD package deal. the beautiful colour photographs express simply what you could in achieving, and the unique step by step tutorials exhibit precisely tips on how to in achieving them. each process and tip is subsidized up with functional tutorials, utilizing the types, scholar paintings and instructional resources at the significant other DVD to provide a crash direction during this very important ability. With Cheryl Cabrera you are going to examine about:Designing your first Biped personality; growing your first Biped personality - Modeling fundamentals, Biped personality Facial Expressions, Texturing fundamentals; Skeleton setup for a Biped personality Joint Placement; regulate Rig setup for a Biped personality - IK and FK; Wrapping up the setup; Skinning your personality * Use basic NURBS and polygon modeling in Maya for larger flexibility on your workflow * Create keep an eye on rig setups for a biped personality - either IK and FK * placed your new abilities to paintings with the versions and instructional resources at the loose DVD!

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Extra info for An Essential Introduction to Maya Character Rigging

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G. Go to [File Ͼ Save As] and save the file in TIFF format. tif. Save these files in your sourceimages folder in your Maya project file. h. Repeat steps a–g for the arm and hand from the top view, the foot from the top view, and any additional drawings you may have. 23 24 C h a p te r O n e Marquee select the front view of your character. 4. Divide the front and side images into separate files. a. In Photoshop, choose the rectangular marquee tool – by pressing (m). Click drag around the front view to create a selection.

The legs can be bent slightly and should be hip distance apart with some space between them and the feet. Be careful not to make an inverted “V” shape with the legs. Having the legs spread too far will cause undesirable rotations. The head should also be facing forward. It is not necessary to draw the arms in the side view. You also want to draw a top view of the arms with the hands and a separate top view of the feet. Additional drawings of the back and –43 views are not absolutely necessary, but can prove useful.

G:\ ). e. Click Use Defaults to let Maya assign the default folder names for your project. f. Click Accept. Set your project. a. Go to [File Ͼ Project Ͼ Set …] browse to your project folder and click OK. File Ͼ Project Ͼ Set … ! 3. The proper way to start Maya is to set your project before you begin working for the day. You should never double-click directly on a scene file in order to open Maya, as this will change the relative paths to absolute paths when saving your files. This will cause problems, especially with larger scene files and in larger productions.

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